Pokepokepoke
This week has been a big win for interface design and new players – along with some more flashy new animations in the general Kingdom area, we’ve rebuilt large sections of the early game progression to be less overwhelming for new players, helped along by a brand spanking new advisor tutorial system that guides players […]
ALL of the Quests!
Players of our Special Edition may rejoice – we’ve fully populated the quest content for the Goat Glade, rewards and all! The trio of multi-dungeon campaigns on offer are fiendish, varied and fiendish (while also being a little fiendish) guaranteeing hours ‘n hours of entertainment for even the most hardened veterans. We’ll be listening to feedback […]
The Codex Has Arrived!
So the game feature that we’ve been promising / imagining / threatening for a good long time has finally arrived on the doorstep of Desktop Dungeons beta players everywhere! Shaking off the dust from a whirlwind journey through time and space, the marvellous Codex of collected Desktop Dungeons wisdom gives players a quick reference guide […]
Goat Moar
The response to last week’s unveiling of the Goatperson has been absolutely fantastic – it seems that the new character has breathed a helluva lot of new life into many veteran DD profiles. We’ve worked on tightening the screws on the new character this week, and taken the time to fix lots of minor […]
Special Edition Character Now Available!
This week introduces the much-anticipated Goat Person as a new character to play. This fascinating creature is only available to Special Edition buyers and extends the game in several interesting ways without being overpowered or conveying a heavy in-game advantage over non-SE players. Along with this new toy, we also present a surprising array of cosmetic changes […]
Impending Goatage
This week’s quick little update fixes a few of the painful issues emerging in scenario- and dungeon-specific situations. We’ve also been doing some more work on the Adventuring Permit (also known as the dungeon preparation panel) to organise and thematicise (possibly a real word) the character creation process. A few more of these updates, and […]
Raise Your Banners
Greetings, beloved Desktop Dungeons supporters! This week introduces some more aesthetic changes to several areas – Kingdom building panels now sport category ribbons, unusable items fade out in the inventory and the god service log actually offers something more than unclickable text and cryptic messages. We very nearly managed to get in a whole whack […]
Loose Arrows And Page-Turners
Some of you will be very pleased to hear that we’ve finally enabled keyboard arrow support for Desktop Dungeons. Combined with other interface improvements that have taken place in recent weeks, you may now use the four directional to explore an eight-directional, step-by-step dungeon experience to your heart’s content. This mode not only allows […]
Such A Draaaaagggg
This week’s update comes with yet another interface tweak for in-dungeon combat: left-clicking on an opponent and dragging the mouse cursor off its grid tile will produce a quick menu similar to the recent pop-up system we’ve been testing out. Instead of a separate control mode, this integrates itself with the rest of the combat […]
Xylophones
This week, we continue messing about with art and interface and specific subsystems instead of adding new features or changing game balance (the latter being the sort of thing we want to a lot less now). But that doesn’t mean we haven’t been hard at work! The right-click selection interface has been refined further in […]