Crashing the cart
Hello again! We thought it would be prudent to discuss some of the crash problems that users have been having recently — this past week in particular. We’ve been working on ’em, and diagnosing ’em, and tearing some hair out over ’em, and it looks like there’s some really awkward stuff going on that may […]
Subdungeoneering
Hey, good news! We spent a lil’ more time on content this week than we have been, so users will have a chunk of interesting new situations to stumble upon when they explore the myriad stairways of the Desktop Dungeons world. Some of these are about getting up to speed with the Exclusive Edition content […]
Crash Landing
In our continued “revise and refine” phase of development, we’ve gleefully been nailing some real pain-in-the-everywhere crash bugs that have been scuttling our ships for weeks. As it turns out, the new crash logging system we have running on the server has been a huge success (though player input has been well appreciated, thanks to […]
Behind the scenes
It’s another week of us beavering away on unseen things, with a few cursory tweaks thrown at the front end to help everyone realise that we haven’t died / evaporated / been eaten by goats. That said, a couple of things will actually be affecting players starting this week, even if the results can’t be […]
Concept Week
So, about 90% of the work done this week is unappreciable on the front end, which leaves us in an awesome situation where we either have to (a) post about the stuff that you will notice (cue crickets) or (b) post about stuff that you’ll have no hope of discovering in this week’s update. We’re […]
Allergies
So this week, we debuffed a particular Sorcerer combo. Some of you already know what it’s about and unfortunately we could not let this riot continue unimpeded. Sorry, folks! In compensation for hitting this class with a rather specific nerf stick (affecting what has been an undoubtedly cool general-purpose combo), we make the humble peace […]
The Quick Fix
This week’s update is just a small bug patch to address a few minor issues that we’ve been able to tackle between travel and expo attendance and networking and blah blah blah et cetera et cetera. Shown above is a classy pic from the A MAZE festival in Johannesburg, which has officially been open since […]
Roguelike Refinements
Balancing this week has, for the most part, focused around bringing some of the more extreme elements of play mercifully in line. Some of the pesky gold challenges have been toned down a little. The revised Demonic Library has been toned down a little. And yeah, even the venerable old Rogue has been toned […]
A little encouragement
In our ongoing quest to fill your dungeoneering experience with as many metrics, achievements and superfluous measurements as possible, we’d like to introduce the basic framework for our new Encouragements system! Despairing players who crumble against Venture Cave and the Den of Danger may now take heart, for while their corpses may lie bloody and […]
The Packmaster
Due to sorta popular demand, we’re extending the locker system slightly with a new “backpack” system, designed to afford players an extra range of temporary loot space for consecutive dungeon adventures. We hope this will make the metagame slightly friendlier and afford some players a little more room to experiment. We’ve also been putting a […]