Puzzling and half-hearted

Okay, so we’ve finally cracked open the puzzle box and started work on one or two challenge packs related to the more balanced and stable game features out there. Only a few exist right now, with some juicy item rewards (or re-awards, depending on whether you’re an old/new player) to duly promote their completion. We’ve […]

Economic Stability

This week, more attention has been paid to early game progress, gold yields and a few other loose screws on the Kingdom and DD metagame. Early game progression is more carefully controlled, and class challenges no longer leak gold like candy from a broken pinata (or blood from a slain warlock, whatever). Of course, we’re […]

One for the beginners

As we get various aspects of the game straightened out and finalised, our attention is drawn back to the humble building blocks of the player experience: tutorials. We’re a little tired of those embarrassing Let’s Play videos breaking down and getting confused in all the wrong places, so for the sake (and sanity) of future […]

Another early one!

Bonus points if this looks familiar to you. Down in South Africa, the public holidays tend to fly thick and fast around this time of year. Yet another 4-day work week has wrapped up at the QCF office and this means yet another Thursday update for people who like getting their DD fix a bit […]

The Art of Negotiation

We like to think that we’re steadily marching towards a version of the game that players consider balanced and enjoyable. Failing that, we’ve been padding out some more of the class challenges with new and, uh, interesting situations. Y’know, for discerning fans. We’ve also tried to go into a little more detail with the changelog […]

Faith Burns Bright

Paladin lovers, prepare to rejoice. We took some time to bring this class back in line with a focus on enhancing clever worship of the holy warrior’s chosen deity instead of patching up player clumsiness. We’ll wait for the blatant exploits to fire up once people realise just how much they can get away with. […]

Monk(y) Island

Brace yourself for a long weekend of dungeoneering — we’re releasing this update a little early due to the Easter public holiday. No fears, though: we’ve actually nailed a fair bit of stuff this time around even without the extra day of work, so hopefully this version will bring some welcome news to all kinds […]

Exclusive Subletting

A little birdie told us the other day that we shouldn’t forget about the twenty or so very, very special individuals out there who put a lot of their hard-earned cash into the Desktop Dungeons beta project, and that we should probably start making good on our promise to include them a little more in […]

Kingdom Renovators

The new interface continues to reshape itself beneath our curious and haphazard guidance, making its way further into the realms of Pretty and Neat. A little more attention has been diverted to the Kingdom map, and players in the know will see that the Tavern/Quest/Dungeon system is about halfway through some swanky new renovations. By […]

Menus are fun again

Oooh, shiny shiny! This week, we did some work on the long-promised prettiness enhancement of Desktop Dungeons. Yes, it’s true that most of said work was performed in the wee hours of Saturday morning because a whole host of errors cropped up at a nerve-frazzlingly late stage, but we believe it’s all sorted now. Mostly. […]