Good Versus Evil
As any apprentice worshipper would be able to tell you, the Glowing Guardian and Dracul don’t really get along too well. They tend to disagree on pretty much everything, particularly when it comes to touchy subjects like “unholy magic” and “the walking dead”. The Beard Above has grown quite tired of leaking followers to The […]
Sassy Mutations
We’ve had, like, a million of these guys by now. So, before we mention anything else: Assassin has been nerfed. And the Transmuter has been … er, well, transmuted. Again. We were hoping to make some more radical changes to the former and a few tweaks on the latter, but it seemed to end […]
The Double Realm
Uhhh … we added a new map. On a whim. It’s pretty fancy and probably a little buggy and in need of some polish and oh wow there’s still a million and one other things to do to the other dungeons. But still, just look at the totally neat idea we put into the Northern […]
The “nice” update!
For what must be the first time ever, nearly all of our changes in this version of the game have been generous towards the poor, beleaguered player. To start with, the economy should sail a little more smoothly in the early game. Attentive users will be happy to know that the bankers no longer drain […]
Curses, crusades and random nonsense
It’s another of those weeks where the changelog swells with lots of itty-bitty things for balancing and bugfixes. The revised Glowing Guardian paradigm is settling in a little more, we’ve got a new Curse system to deal with the resistance erosion problem, and we’re tweaking the economy a bit to balance player income for veterans […]
Bead Enthusiast
After careful consideration of recent divine policy and income reports from the local arts and crafts guild, the Glowing Guardian has decided to weigh his followers down with an oppressive number of devotional prayer beads instead of an oppressive number of moral edicts. Followers may, for once, behave slightly more freely under their divine lord’s […]
Puzzling and half-hearted
Okay, so we’ve finally cracked open the puzzle box and started work on one or two challenge packs related to the more balanced and stable game features out there. Only a few exist right now, with some juicy item rewards (or re-awards, depending on whether you’re an old/new player) to duly promote their completion. We’ve […]
Economic Stability
This week, more attention has been paid to early game progress, gold yields and a few other loose screws on the Kingdom and DD metagame. Early game progression is more carefully controlled, and class challenges no longer leak gold like candy from a broken pinata (or blood from a slain warlock, whatever). Of course, we’re […]
One for the beginners
As we get various aspects of the game straightened out and finalised, our attention is drawn back to the humble building blocks of the player experience: tutorials. We’re a little tired of those embarrassing Let’s Play videos breaking down and getting confused in all the wrong places, so for the sake (and sanity) of future […]
Another early one!
Bonus points if this looks familiar to you. Down in South Africa, the public holidays tend to fly thick and fast around this time of year. Yet another 4-day work week has wrapped up at the QCF office and this means yet another Thursday update for people who like getting their DD fix a bit […]