The Art of Negotiation
We like to think that we’re steadily marching towards a version of the game that players consider balanced and enjoyable. Failing that, we’ve been padding out some more of the class challenges with new and, uh, interesting situations. Y’know, for discerning fans. We’ve also tried to go into a little more detail with the changelog […]
Faith Burns Bright
Paladin lovers, prepare to rejoice. We took some time to bring this class back in line with a focus on enhancing clever worship of the holy warrior’s chosen deity instead of patching up player clumsiness. We’ll wait for the blatant exploits to fire up once people realise just how much they can get away with. […]
Monk(y) Island
Brace yourself for a long weekend of dungeoneering — we’re releasing this update a little early due to the Easter public holiday. No fears, though: we’ve actually nailed a fair bit of stuff this time around even without the extra day of work, so hopefully this version will bring some welcome news to all kinds […]
Exclusive Subletting
A little birdie told us the other day that we shouldn’t forget about the twenty or so very, very special individuals out there who put a lot of their hard-earned cash into the Desktop Dungeons beta project, and that we should probably start making good on our promise to include them a little more in […]
You guys are soooo generous
Thank you, Desktop Dungeons community, for warming these blackened old rocks that we laughingly refer to as a “hearts”. After posting about the e-mails that we’d been sent, several community members stepped forward, like superheroes emerging from a fresh brush with a radioactive insect, to ask if they could buy Kevin a copy of the […]
Love Letters
As most of you know by now, Desktop Dungeons was made free-to-play for the week of GDC … and (baring some early e-mail snafus) it was a huge success. Over 3500 free accounts were created during the free period, and over 100000 dungeons were raided, assaulted and looted. Far more that we ever anticipated. We […]
Kingdom Renovators
The new interface continues to reshape itself beneath our curious and haphazard guidance, making its way further into the realms of Pretty and Neat. A little more attention has been diverted to the Kingdom map, and players in the know will see that the Tavern/Quest/Dungeon system is about halfway through some swanky new renovations. By […]
Menus are fun again
Oooh, shiny shiny! This week, we did some work on the long-promised prettiness enhancement of Desktop Dungeons. Yes, it’s true that most of said work was performed in the wee hours of Saturday morning because a whole host of errors cropped up at a nerve-frazzlingly late stage, but we believe it’s all sorted now. Mostly. […]
The One True Path
Righto! Following last week’s enthusiastic balance tweaking session, we’ve been inundated with new commentary from Around The Internet regarding all the changes and special stuff that’s happened. We won’t be making any more radical tweaks just yet — we’re still gathering feedback on some evolving tactics — but we have been working on some new […]
Dwarf Fortress
Heyooo! This week comes armed with a whole bunch of sweet new balance adjustments, a startling number of those related to some pretty core stuff: spells, races and even classes. Some — such as the dwarf and the oft-maligned Transmuter — have received pretty radical makeovers, while other areas of the game have earned slightly […]