Desktop Dungeons now available via GoG!
We’re happy to announce that yet more people are no longer safe from the time-eating clutches of Desktop Dungeons, as you can now pick the game up at GoG.com – there’s even a release week 33% off sale to sweeten your slide into goat-themed dungeon clickery. Enjoy!
Desktop Dungeons + Linux = <3
That’s right, Desktop Dungeons is now available for Linux! Tell your friends that don’t have the game yet that their excuses are rapidly dwindling… Especially because Desktop Dungeons is part of Midweek Madness on Steam right now for 50% off! Like goats, Linux comes in many flavors. Also like goats, sometimes Linux can be recalcitrant […]
Update For Fullscreen
Good morrow, loyal fans! We’ve just patched in a slider option for scale filtering if you want to adjust your fullscreen visual experience. You can access it via the in-game menu under “Settings” with all the other arcane sliders. For Steam users, we’ve added some error tracking and optimised the code around some really suspicious […]
Welcome page facelift
It’s been an interesting week here at QCF Design. Most of the team is gearing up for another trip to GDC in San Francisco, so we’ve been furiously working to get as much done as possible before we head off. We’ve given our welcome page a facelift in anticipation of doing some advertising (Go check […]
Of Stats and Steam Cards
This week we have a double header for you! We’ve finally built a page that houses all the stats we’ve been collecting. You can now see which enemies are killed the most, which dungeons have the most losses, and which gods give out the most boons. Draw you own conclusions and share them on the […]
Next Click: DEATH
Yerp, it’s an update! While we work on getting Desktop Dungeons moved to mobile platforms and the like, we’ve been paying some attention to control schemes and selection-related weirdnesses. The bugfixes that come with this patch mostly concern themselves with some of the stranger cases that have cropped up, as well as more common interface […]
Seasonal Powerdown
Hail, loyal Desktop Dungeons supporters! This week, we made a big push to eliminate the final instabilities in some of the save / load areas of the game. As we prepare to go into semi-sorta-hibernation over the festive season, take comfort in the fact that your item and data loss issues will be a thing […]
Ripples and Reviews
This week’s update addresses some important data saving issues reported over the past week, as well as some minor interface weirdnesses and mechanical exploits / disadvantages (we expect to hear a mixed chorus of “hooray” and “awww” about that). Desktop Dungeons has been going along the expected review circuit in recent weeks and we decided […]
Saving Grace
Howdy! This week’s update provides an important stability patch for people playing the game across multiple systems, IPs and what-have-you. Weirdnesses and data loss should be non-existent where they’ve reared their ugly heads before, and the denizens of player Kingdoms can breathe a collective sigh of relief knowing that they won’t sporadically vanish and stuff. […]
Safe and Sound
So, we’ve made it to the other side! The game is out and this is our first non-beta patch for the web player community. Weekly updates aren’t strictly part of our brief anymore, but there’s still more for us to put into the online build and the Steam community has been very helpful in providing […]