Desktop Dungeons Full Release!
Go to the Steam page now! Here at last! The culmination of three years of hard work, game design and goat-slaying has arrived – it’s the full release of Desktop Dungeons! Now with a full soundtrack and several gazillion hours of gameplay, DD is set to blow you away on PC and Mac, available now […]
Final Beta Update
It’s been a long and emotional journey, folks. This is the final Desktop Dungeons Beta Update. As we scramble to add the last few features and bugfixes for the impending Steam launch and our release of the official “full” version, we’d like to thank all of our beta supporters, pre-orderers and faithful problem-spotters for the […]
Steam Release Announced!
Yep, we’re finally loosening our tongues about the long-awaited Desktop Dungeons Steam launch! Your favourite fix of homicidal goats, merciless dungeons and thinky roguelike puzzling will hit the service on 7 November for PC and Mac. You have one last week to get in on the pre-order system for 10% off and immediate access to the […]
Dungeon Task Force
Now, this is a pretty little update! We’ve added a chunk of new animations this week, vastly improving the appearance of a lotta common dungeon interactions such as exploration and enemy thwacking. Bosses have suitably ominous bone piles placed around them (the unfortunate remains of unfortunate adventurers, no doubt) and gold coins are about 50% […]
Kerbang Kaboom
Here’s another juice update for y’all. As we continue padding out the animations for dungeon interactions, we’ve started bringing our attention to small — but oft-forgotten — aspects of the dungeon experience, such as tile scouting, fog-o-war and an actual frikking graphic for the actual frikking backpack. Bug fixes and minor interface adjustments abound. We’re […]
Score!
This week sees a juicy visual update with the introduction of a brand-new score screen, iterating on the basic improvements shown in the last update. Now players can take after-dungeon screenshots to be truly proud of, showing off their adventuring prowess without the burden of an all-encompassing inky void, ugly stats and text in odd […]
All Of Our Rage
We’re pretty stoked about the presence of Desktop Dungeons and Make Games SA at this year’s rAge expo in Johannesburg. Our game is just one entry in an exciting list of local games forming the pretty respectable setup seen over here. This is probably MGSA’s most impressive showing at rAge so far and we’re actually kinda jealous […]
Chest Bugs and Vapour Rubs
There’s nothing that says “still in active development” quite like a healthy colony of interface, progression and mechanical errors popping up every week. We have mixed feelings about the number of these little guys that are still cropping up, but at the very least it means that we have a regular bunch of sharp-eyed forum […]
The map is here!
Okay, technically the map has been in for a really long time already. But now it actually looks the way we want it to. That’s right, the realms of Desktop Dungeons are no longer a barren waste of parchment-coloured desert and dirty brown dungeon buttons. The same treatment that our Kingdom screen recently enjoyed now […]
Gold Star Stickers
Our new Kingdom map is nearly ready for in-game awesomeness! We just need to finish up the different states required for all of the dungeon graphics (yep, they have different appearances based on completion criteria), then it’s off to plugging them in and watching them go. In the meantime, open up the in-dungeon menu when […]