Army of Heroes
Good news! We’ve made some sweeping, game-wide tweaks this week and players of all levels and Kingdom progressions should see some improvement in today’s update. The new animation system is gaining momentum and we’ve been focusing on making everyday dungeon interactions like fighting, killing and piety gain that much more visceral and satisfying. It takes […]
Further Scrubbing
And that’s another pass on the early game progress done. In our neverending quest to streamline the learning experience for new players (and cram as many lessons into as small a space as possible without sacrificing everyone to the vengeful god Waloftext), we’ve added more icons, helpful pointers, concept explanations and aesthetic improvements to make […]
Map Tease
In our everlasting Quest for Pretty, we’ve continued improving the flow and animation of early game progression. Sit back and marvel as the Kingdom animates and builds upon itself using the architecturally-patented Smoke And Nonsense Effect. The image you see accompanying this blog post is sadly not in the game yet. But it is the […]
Pokepokepoke
This week has been a big win for interface design and new players – along with some more flashy new animations in the general Kingdom area, we’ve rebuilt large sections of the early game progression to be less overwhelming for new players, helped along by a brand spanking new advisor tutorial system that guides players […]
ALL of the Quests!
Players of our Special Edition may rejoice – we’ve fully populated the quest content for the Goat Glade, rewards and all! The trio of multi-dungeon campaigns on offer are fiendish, varied and fiendish (while also being a little fiendish) guaranteeing hours ‘n hours of entertainment for even the most hardened veterans. We’ll be listening to feedback […]
The Codex Has Arrived!
So the game feature that we’ve been promising / imagining / threatening for a good long time has finally arrived on the doorstep of Desktop Dungeons beta players everywhere! Shaking off the dust from a whirlwind journey through time and space, the marvellous Codex of collected Desktop Dungeons wisdom gives players a quick reference guide […]
Goat Moar
The response to last week’s unveiling of the Goatperson has been absolutely fantastic – it seems that the new character has breathed a helluva lot of new life into many veteran DD profiles. We’ve worked on tightening the screws on the new character this week, and taken the time to fix lots of minor […]
Special Edition Character Now Available!
This week introduces the much-anticipated Goat Person as a new character to play. This fascinating creature is only available to Special Edition buyers and extends the game in several interesting ways without being overpowered or conveying a heavy in-game advantage over non-SE players. Along with this new toy, we also present a surprising array of cosmetic changes […]
Impending Goatage
This week’s quick little update fixes a few of the painful issues emerging in scenario- and dungeon-specific situations. We’ve also been doing some more work on the Adventuring Permit (also known as the dungeon preparation panel) to organise and thematicise (possibly a real word) the character creation process. A few more of these updates, and […]
Raise Your Banners
Greetings, beloved Desktop Dungeons supporters! This week introduces some more aesthetic changes to several areas – Kingdom building panels now sport category ribbons, unusable items fade out in the inventory and the god service log actually offers something more than unclickable text and cryptic messages. We very nearly managed to get in a whole whack […]