ERMAHGERD MERNSTERS!

Heyooo! Sadly enough, none of our more “vocal” community members found the Naga Cauldron last week (cue innocuous whistling), so presumably not enough people were impressed enough by the Magefist rumours to investigate deeply enough. Hopefully improvements to the latter will inspire discovery of the former. We got tired of headaches related to this and […]

Snake? Snaaaaaake!

Despite the fact that we really really really shouldn’t be looking at late-game content in this stage of development, we couldn’t help but indulge one or two ideas in recent weeks. So after the generally decent response to the Demonic Library revision, we’ve focused on making one aspect of the Naga City just a tiny […]

Quiet in the library!

So, after a couple of versioning issues earlier this week we’ve gotten the latest build uploaded and back on track — for real! Excuse the little non-crash weirdnesses here and there: we’ve got some placeholder art for a couple of the icons that we want to bring in for status effects and the god boon […]

Kingdom Evolution

Here’s a reassuring screenshot of stuff we’re building for that all-new visual Kingdom you’ve been waiting for since the beginning of the beta, with a focus on what your surroundings may look like in the early game. Yeah, we know, it’s been a while in the making! We’d also like to offer some more immediate […]

Puzzle Trimming

There has been much wailing and gnashing of teeth over the difficulty of the puzzles, and we kinda saw the point of that this week when we went back to them after a good long while and … uh … took ages to figure them out. As it happens, forgetting how to solve your own […]

Crashing the cart

Hello again! We thought it would be prudent to discuss some of the crash problems that users have been having recently — this past week in particular. We’ve been working on ’em, and diagnosing ’em, and tearing some hair out over ’em, and it looks like there’s some really awkward stuff going on that may […]

Subdungeoneering

Hey, good news! We spent a lil’ more time on content this week than we have been, so users will have a chunk of interesting new situations to stumble upon when they explore the myriad stairways of the Desktop Dungeons world. Some of these are about getting up to speed with the Exclusive Edition content […]

Crash Landing

In our continued “revise and refine” phase of development, we’ve gleefully been nailing some real pain-in-the-everywhere crash bugs that have been scuttling our ships for weeks. As it turns out, the new crash logging system we have running on the server has been a huge success (though player input has been well appreciated, thanks to […]

Behind the scenes

It’s another week of us beavering away on unseen things, with a few cursory tweaks thrown at the front end to help everyone realise that we haven’t died / evaporated / been eaten by goats. That said, a couple of things will actually be affecting players starting this week, even if the results can’t be […]

Concept Week

So, about 90% of the work done this week is unappreciable on the front end, which leaves us in an awesome situation where we either have to (a) post about the stuff that you will notice (cue crickets) or (b) post about stuff that you’ll have no hope of discovering in this week’s update. We’re […]