“The rainbow signifies telecommunication; the fences, our dependence on it”
– Our artist says weird stuff sometimes
If you’re one of those unfortunate souls being plagued by sporadic texture issues and content load errors, we may or may not have a tangible improvement for you this week!
Long story short: if you fire up the game now, we’re hoping that those problems go bye-bye. And if it seems that they have indeed gone bye-bye, let us know on the ever-helpful Unity errors thread so that we can pat ourselves on the back and feel good about the fixing of a long-term problem.
Of course, if problems persist, we’d still like you to let us know about it on the ever-helpful Unity errors thread so that we can start braining in a different direction.
The solution that we’ve attempted is an interim workaround: you may notice the game slowing down slightly in a few areas, but if it turns out to have some sort of positive impact (ie. not crashing and whiting out and invoking horrible demons), we’ll work on a more elegant code integration on the code side in the coming weeks. Here’s holding thumbs!
A cursory changelog follows. That’s not the important stuff this week. What’s important is the hope that your game experience has switched from non-existent to fully possible. Give us feedback on the errors, or hopeful lack thereof!
Fixes:
- Game text changes
- Behind-the-scenes damage pipeline changes
- Strings should no longer potentially claim a gigabyte of memory