It’s been an interesting week here at QCF Design.
Most of the team is gearing up for another trip to GDC in San Francisco, so we’ve been furiously working to get as much done as possible before we head off. We’ve given our welcome page a facelift in anticipation of doing some advertising (Go check it out, I think it looks way better). We want people who arrive at the site to be horrified by how difficult the game is, not by our terrible web design.
This week also sees us publish the first in a series of hopefully recurring content, the QCF vidblog. You get to hear (not see) us chat about free-to-play for a bit, including one of the possible directions for monetizing the mobile version of DD. All this while watching a run of DD in the background.
In case you missed it, one of our recent blog posts about female representation in Desktop Dungeons has been making some waves on the internet. If you haven’t had a chance to check it out yet, go give it a read.
Behind the scenes, we’re currently plugging away at getting DD onto tablets and trying our best to make fullscreen mode less blurry. Part of this is getting some new hardware to test on (hello new android tablet) and upgrading to Unity 4.
So yeah … interesting week.